Elevation
Our rating, out of 100 — and why.
AI-generated from five scored dimensions. An opinion, not a measurement.
InstrumentalPurposeful electronic cues and polished sequencing serve the game's atmosphere, but the scene-by-scene format gives the album limited musical development on repeat plays.
What we noticed
- The score is instrumental and built around synthesizer textures, with repeating sequenced figures carrying much of the forward motion.
- The titles move from urban and mission cues into a countryside sunrise, then robbery and danger; the sequence frames the music as scene-setting rather than a song cycle.
- Composition 25% of the score
-
6/10
- Craft 20% of the score
-
7/10
- Durability 25% of the score
-
5/10
- Distinctiveness 18% of the score
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5/10
- Sequencing 12% of the score
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6/10
the writing — melody, harmony, structure, lyrics
production, performance, arrangement
whether it rewards returning to it
whether it sounds like itself
running order, pacing, length
Known within its scene. Reported but not counted — how far a record travelled describes its reception rather than the record, and a newer release has had less time to travel than an older one.
Tracklist
Best experienced from track one — press play and let it unfold.
- 1 Place of Conclusions 5:14
- 2 Streets of Fortune 4:53
- 3 Mission Possible 4:14
- 4 Downtown Los Santos 5:05
- 5 Blaine County Sunrise 5:25
- 6 Burning the Bad Seal 5:17
- 7 Beyond the Weakest Point 6:09
- 8 Sadness, Grief and Hope 4:37
- 9 Diary of a Robbery 5:35
- 10 Draw the Last Line Somewhere 6:12
- 11 The Dangerous Mile 5:41
- 12 Living on a Razor Edge 5:16
Reference: MusicBrainz · Wikidata
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