General Patton vs. The X-Ecutioners cover

General Patton vs. The X-Ecutioners

Mike Patton · 2005

46 min · 23 tracks · alternative rock

An explosive blend of hip-hop, metal, and avant-garde experimentation that challenges conventional musical boundaries.

Top tracks — play these first

  • →
    ¡Get Up, Punk! 0200 Hrs. (Joint Special Operations Task Force) — This track encapsulates the album's frenetic energy with its rapid-fire beats and aggressive vocals, exemplifying the chaotic spirit of the project.
  • →
    Battle Damage Assessment and Repair/White Flag Surrender/‘Wake Me Up in Heaven’ — The closing track merges multiple themes and styles, showcasing Patton's lyrical dexterity and the album's overarching narrative of combat and introspection.
  • →
    Warcry/Infrared R’n’B Hallucination/Jungle Operations Exfiltration System — This piece stands out for its complex layering of sounds and samples, highlighting the innovative use of turntables in constructing a soundscape that feels both chaotic and intentional.

Elevation

Our rating, out of 100 — and why.

AI-generated from five scored dimensions. An opinion, not a measurement.

50 /100
Foothills
Higher than 23% of albums we've rated

The album's genre-blending and experimental approach create a unique sound, though its fragmented structure affects cohesion.

What we noticed

  • Several tracks incorporate spoken word elements and samples, creating a collage-like effect that challenges traditional song structures.
Composition 25% of the score
6/10

the writing — melody, harmony, structure, lyrics

Craft 20% of the score
7/10

production, performance, arrangement

Durability 25% of the score
5/10

whether it rewards returning to it

Distinctiveness 18% of the score
8/10

whether it sounds like itself

Sequencing 12% of the score
4/10

running order, pacing, length

Influence 4/10

Known within its scene. Reported but not counted — how far a record travelled describes its reception rather than the record, and a newer release has had less time to travel than an older one.

Tracklist

Best experienced from track one — press play and let it unfold.

  • 1 X‐Men Doctrine and Declaration: Target = 40:40:11N 73:56:38W 1:30
  • 2 General P. Counterintelligence: Target = 37:47:36N 122:33:17W 0:40
  • 3 ¡Get Up, Punk! 0200 Hrs. (Joint Special Operations Task Force) 3:38
  • 4 Roc Raida: Riot Control Agent/Combat Stress Control 2:05
  • 5 Improvised Explosive Device 0300 Hrs. 0:36
  • 6 ¡Vaqueros Y Indios! (Joint Special Operations Task Force) 1:52
  • 7 Precision Guided Needle‐Dropping and Larynx Munitions (PGNDLM) 1:55
  • 8 Duelling Banjo Marching Drill 1:54
  • 9 Battle Hymn of the Technics Republic 1:11
  • 10 ¡Fire in the Hole! 0400hrs. (Joint Special Operations Task Force) 2:14
  • 11 Convulsive Antidote for Nerve Agent Autoinjector (CANAA) 0:43
  • 12 Modified Combined Obstacle Overlay (MCOO)… Or… ‘How I Learned to Stop Worrying and Love the Turntables’ 2:41
  • 13 Surprise Swing Onsurgency/Tabla and Tongue Twist Counterattack/‘Dragon Seeks Path’ 3:41
  • 14 ¡Kamikaze! 0500 Hrs. (‘Take a Piece of Me’) 2:16
  • 15 ‘We’ll Paint This Town’‐‐Throat and Phonograph Fire Support Coordination Measures (TPFSCM) 1:40
  • 16 Imitative Electromagnetic Deception (IED)/Digital Nonsecure Voice Terminal (DNVT) 0:21
  • 17 A.W.O.L. Block Party Brawl 0600 Hrs. 1:50
  • 18 Eastside Multichannel Tactical Scratch Communications (EMTSC) 1:41
  • 19 ¡Pimps Up, Aces High! 0700 Hrs. (Westside Swashbuckling Parade) 1:28
  • 20 Warcry/Infrared R’n’B Hallucination/Jungle Operations Exfiltration System 3:02
  • 21 L.O.L.‐‐¡Loser on Line! (Hate the Player, Hate the Game) 3:34
  • 22 Low Altitude Vocal Parachute Extraction System (LAVPES) 1:04
  • 23 Battle Damage Assessment and Repair/White Flag Surrender/‘Wake Me Up in Heaven’ 4:52

Reference: Wikipedia · MusicBrainz · Wikidata